neoGFX
Cross-platform C++ app/game engine
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i_object.hpp
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1// i_object.hpp
2/*
3 * Copyright (c) 2019, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <type_traits>
42
43namespace neolib
44{
45 class i_object : public i_lifetime
46 {
47 public:
50 public:
51 virtual ~i_object() = default;
52 };
53
54 template <typename Object>
55 inline bool is_alive(Object& aObject)
56 {
57 if constexpr (std::is_base_of_v<i_lifetime, Object>)
58 return static_cast<i_lifetime&>(aObject).is_alive();
59 else
60 return dynamic_cast<i_lifetime&>(aObject).is_alive();
61 }
62
63 template <typename Object, typename Handler>
64 inline auto destroying(Object& aObject, const Handler aHandler)
65 {
66 if constexpr (std::is_base_of_v<i_object, Object>)
67 return static_cast<i_object&>(aObject).destroying(aHandler);
68 else
69 return dynamic_cast<i_object&>(aObject).destroying(aHandler);
70 }
71
72 template <typename Object, typename Handler>
73 inline auto destroyed(Object& aObject, const Handler aHandler)
74 {
75 if constexpr (std::is_base_of_v<i_object, Object>)
76 return static_cast<i_object&>(aObject).destroyed(aHandler);
77 else
78 return dynamic_cast<i_object&>(aObject).destroyed(aHandler);
79 }
80}
virtual bool is_alive() const =0
virtual ~i_object()=default
declare_event(destroyed)
declare_event(destroying)
bool is_alive(Object &aObject)
Definition i_object.hpp:55
auto destroyed(Object &aObject, const Handler aHandler)
Definition i_object.hpp:73
auto destroying(Object &aObject, const Handler aHandler)
Definition i_object.hpp:64