neoGFX
Cross-platform C++ app/game engine
async_thread.hpp
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// async_thread.hpp
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/*
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* Copyright (c) 2020 Leigh Johnston.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of Leigh Johnston nor the names of any
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* other contributors to this software may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
neolib/neolib.hpp
>
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#include <
neolib/thread.hpp
>
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#include <
neolib/async_task.hpp
>
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#include <
neolib/event.hpp
>
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namespace
neolib
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{
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class
async_event_queue;
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class
async_thread
:
public
thread
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{
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// types
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private
:
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struct
queue_ref
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{
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async_event_queue
&
queue
;
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destroyed_flag
queueDestroyed;
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queue_ref(
async_event_queue
& queue) :
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queue{ queue },
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queueDestroyed{ queue }
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{}
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};
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// construction
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public
:
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async_thread
(
async_task
& aTask,
const
std::string& aName =
""
,
bool
aAttachToCurrentThread =
false
);
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~async_thread
();
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// implemenation
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protected
:
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void
exec_preamble
()
override
;
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void
exec
(
yield_type
aYieldType =
yield_type::NoYield
)
override
;
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private
:
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async_task
& iTask;
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std::optional<queue_ref> iEventQueue;
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};
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}
neolib::async_thread
Definition:
async_thread.hpp:47
neolib::yield_type::NoYield
neolib::async_task
Definition:
async_task.hpp:70
neolib::yield_type
yield_type
Definition:
i_thread.hpp:42
neolib::async_thread::async_thread
async_thread(async_task &aTask, const std::string &aName="", bool aAttachToCurrentThread=false)
neolib
Definition:
allocator.hpp:45
neolib::async_thread::~async_thread
~async_thread()
neolib::lifetime_flag< lifetime_state::Destroyed >
neolib.hpp
neogfx::graphics_operation::queue
std::vector< operation > queue
Definition:
graphics_operations.hpp:329
neolib::async_thread::exec_preamble
void exec_preamble() override
thread.hpp
async_task.hpp
neolib::async_event_queue
Definition:
event.hpp:193
neolib::async_thread::exec
void exec(yield_type aYieldType=yield_type::NoYield) override
event.hpp
neolib::thread
Definition:
thread.hpp:51
neolib
include
neolib
async_thread.hpp
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