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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <stdexcept>#include <memory>#include <thread>#include <atomic>#include <functional>#include <neolib/core/noncopyable.hpp>#include <neolib/task/waitable.hpp>#include <neolib/task/waitable_event.hpp>#include <neolib/task/i_thread.hpp>Go to the source code of this file.
Classes | |
| class | neolib::thread |
| struct | neolib::thread::thread_not_started |
| struct | neolib::thread::thread_already_started |
| struct | neolib::thread::cannot_wait_on_self |
| struct | neolib::thread::no_thread_object |
| struct | neolib::thread::not_in_thread |
| struct | neolib::thread::cancellation |
Namespaces | |
| namespace | neolib |