neoGFX
Cross-platform C++ app/game engine
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thread.hpp File Reference
#include <neolib/neolib.hpp>
#include <stdexcept>
#include <memory>
#include <thread>
#include <atomic>
#include <functional>
#include <neolib/core/noncopyable.hpp>
#include <neolib/task/waitable.hpp>
#include <neolib/task/waitable_event.hpp>
#include <neolib/task/i_thread.hpp>

Go to the source code of this file.

Classes

class  neolib::thread
 
struct  neolib::thread::thread_not_started
 
struct  neolib::thread::thread_already_started
 
struct  neolib::thread::cannot_wait_on_self
 
struct  neolib::thread::no_thread_object
 
struct  neolib::thread::not_in_thread
 
struct  neolib::thread::cancellation
 

Namespaces

namespace  neolib