neoGFX
Cross-platform C++ app/game engine
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skin.hpp
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1// skin.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
23#include <unordered_set>
24#include <boost/pool/pool_alloc.hpp>
26
27namespace neogfx
28{
29 class skin : public i_skin
30 {
31 public:
32 skin(const std::string aName);
33 skin(const std::string aName, i_skin& aFallback);
34 public:
35 std::string const& name() const override;
36 bool has_fallback() const override;
37 i_skin& fallback() override;
38 public:
39 void activate() override;
40 void deactivate() override;
41 private:
42 i_skin* iFallback;
43 };
44}
void deactivate() override
std::string const & name() const override
skin(const std::string aName, i_skin &aFallback)
i_skin & fallback() override
bool has_fallback() const override
skin(const std::string aName)
void activate() override