neoGFX
Cross-platform C++ app/game engine
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stack_layout.hpp
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1// stack_layout.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19#pragma once
20
21#include <neogfx/neogfx.hpp>
22#include "layout.hpp"
23
24namespace neogfx
25{
26 class stack_layout : public layout
27 {
29 public:
33 public:
34 using layout::add_spacer;
35 i_spacer& add_spacer() override;
36 i_spacer& add_spacer_at(layout_item_index aPosition) override;
37 public:
38 size minimum_size(optional_size const& aAvailableSpace = optional_size{}) const override;
39 size maximum_size(optional_size const& aAvailableSpace = optional_size{}) const override;
40 public:
41 void layout_items(const point& aPosition, const size& aSize) override;
42 };
43}
size minimum_size(optional_size const &aAvailableSpace=optional_size{}) const override
size maximum_size(optional_size const &aAvailableSpace=optional_size{}) const override
i_spacer & add_spacer() override
void layout_items(const point &aPosition, const size &aSize) override
i_spacer & add_spacer_at(layout_item_index aPosition) override
uint32_t layout_item_index
Definition i_layout.hpp:35
#define meta_object(...)
Definition i_object.hpp:28