neoGFX
Cross-platform C++ app/game engine
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#include <svg.hpp>
Public Types | |
enum class | value { Url , BasicShapeGeometryBox , None } |
typedef std::variant< std::monostate, url, std::pair< std::optional< basic_shape >, std::optional< geometry_box > > > | value_type |
typedef std::variant<std::monostate, url, std::pair<std::optional<basic_shape>, std::optional<geometry_box> > > neogfx::file::svg::attribute::presentation::clip_path::value_type |
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strong |