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neoGFX
Cross-platform C++ app/game engine
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#include <graphics_operations.hpp>
Public Attributes | |
| game::mesh | mesh |
| game::material | material |
| mat44 | transformation |
| std::optional< game::filter > | filter |
Definition at line 271 of file graphics_operations.hpp.
| std::optional<game::filter> neogfx::graphics_operation::draw_mesh::filter |
Definition at line 276 of file graphics_operations.hpp.
| game::material neogfx::graphics_operation::draw_mesh::material |
Definition at line 274 of file graphics_operations.hpp.
| game::mesh neogfx::graphics_operation::draw_mesh::mesh |
Definition at line 273 of file graphics_operations.hpp.
| mat44 neogfx::graphics_operation::draw_mesh::transformation |
Definition at line 275 of file graphics_operations.hpp.