neoGFX
Cross-platform C++ app/game engine
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#include <clock.hpp>
Classes | |
struct | meta |
Public Attributes | |
i64 | time = 0ll |
i64 | timestep = chrono::to_flicks(0.01).count() |
scalar | timestepGrowth = 1.75 |
i64 | maximumTimestep = chrono::to_flicks(0.001).count() * 20 |
i64 neolib::ecs::clock::maximumTimestep = chrono::to_flicks(0.001).count() * 20 |
i64 neolib::ecs::clock::timestep = chrono::to_flicks(0.01).count() |