neoGFX
Cross-platform C++ app/game engine
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#include <clock.hpp>
Static Public Member Functions | |
static const neolib::uuid & | id () |
static const i_string & | name () |
static uint32_t | field_count () |
static component_data_field_type | field_type (uint32_t aFieldIndex) |
static const i_string & | field_name (uint32_t aFieldIndex) |
Static Public Member Functions inherited from neolib::ecs::i_component_data::meta | |
static neolib::uuid | field_type_id (uint32_t) |
Additional Inherited Members | |
Static Public Attributes inherited from neolib::ecs::i_component_data::meta | |
static constexpr bool | has_handles = false |
static constexpr bool | has_updater = false |
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inlinestatic |
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inlinestatic |