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neoGFX
Cross-platform C++ app/game engine
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#include <animator.hpp>
Classes | |
| struct | meta |
Public Member Functions | |
| define_event(Animate, animate, step_time) public | ~animator () |
| const system_id & | id () const override |
| const i_string & | name () const override |
| bool | apply () override |
| void | update_animations () |
Public Member Functions inherited from neolib::ecs::system< entity_info, animation_filter, mesh_renderer, mesh_render_cache > | |
| system (i_ecs &aEcs) | |
| system (const system &aOther) | |
| system (system &&aOther) | |
| system (i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent) | |
| ~system () | |
| i_ecs & | ecs () const override |
| const i_set< component_id > & | components () const override |
| i_set< component_id > & | components () override |
| const i_component & | component (component_id aComponentId) const override |
| i_component & | component (component_id aComponentId) override |
| bool | can_apply () const override |
| bool | paused () const override |
| void | pause () override |
| void | resume () override |
| void | terminate () override |
| bool | waiting () const override |
| void | wait () override |
| void | wait_for (scalar aDuration) override |
| void | signal () override |
| void | start_thread_if () override |
| void | start_thread () override |
| bool | debug () const override |
| void | set_debug (bool aDebug) override |
| std::chrono::microseconds | update_time (std::size_t aMetricsIndex=0) const override |
Public Member Functions inherited from neolib::ecs::i_system | |
| virtual | ~i_system ()=default |
Additional Inherited Members | |
Protected Member Functions inherited from neolib::ecs::system< entity_info, animation_filter, mesh_renderer, mesh_render_cache > | |
| bool | have_thread () const |
| thread & | get_thread () const |
| void | yield (bool aSleep=false) |
| std::mutex & | waiting_mutex () |
| void | start_update (std::size_t aMetricsIndex=0) |
| void | end_update (std::size_t aMetricsIndex=0) |
Definition at line 32 of file animator.hpp.
| define_event(Animate, animate, step_time) public neogfx::game::animator::~animator | ( | ) |
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overridevirtual |
Implements neolib::ecs::i_system.
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overridevirtual |
Implements neolib::ecs::i_system.
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overridevirtual |
Implements neolib::ecs::i_system.
| void neogfx::game::animator::update_animations | ( | ) |