#include <i_scene_graph.hpp>
Definition at line 191 of file i_scene_graph.hpp.
◆ abstract_type
◆ ~i_accessor()
virtual neogfx::scene_graph::i_accessor::~i_accessor |
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virtualdefault |
◆ buffer_view() [1/2]
virtual i_buffer_view const & neogfx::scene_graph::i_accessor::buffer_view |
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const |
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pure virtual |
◆ buffer_view() [2/2]
virtual i_buffer_view & neogfx::scene_graph::i_accessor::buffer_view |
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pure virtual |
◆ byte_offset()
virtual std::size_t neogfx::scene_graph::i_accessor::byte_offset |
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const |
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pure virtual |
◆ component_type()
◆ count()
virtual std::size_t neogfx::scene_graph::i_accessor::count |
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const |
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pure virtual |
◆ has_sparse()
virtual bool neogfx::scene_graph::i_accessor::has_sparse |
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const |
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pure virtual |
◆ max()
virtual void const * neogfx::scene_graph::i_accessor::max |
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const |
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pure virtual |
◆ min()
virtual void const * neogfx::scene_graph::i_accessor::min |
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const |
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pure virtual |
◆ name()
◆ normalized()
virtual bool neogfx::scene_graph::i_accessor::normalized |
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const |
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pure virtual |
◆ sparse() [1/2]
virtual i_sparse_array const & neogfx::scene_graph::i_accessor::sparse |
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const |
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pure virtual |
◆ sparse() [2/2]
◆ type()
virtual accessor_type neogfx::scene_graph::i_accessor::type |
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const |
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pure virtual |
The documentation for this class was generated from the following file: