#include <i_scene_graph.hpp>
Definition at line 326 of file i_scene_graph.hpp.
◆ abstract_type
◆ ~i_material()
virtual neogfx::scene_graph::i_material::~i_material |
( |
| ) |
|
|
virtualdefault |
◆ alpha_cutoff()
virtual scalar neogfx::scene_graph::i_material::alpha_cutoff |
( |
| ) |
const |
|
pure virtual |
◆ double_sided()
virtual bool neogfx::scene_graph::i_material::double_sided |
( |
| ) |
const |
|
pure virtual |
◆ emissive_factor()
virtual vec3 const & neogfx::scene_graph::i_material::emissive_factor |
( |
| ) |
const |
|
pure virtual |
◆ emissive_texture() [1/2]
virtual i_emissive_texture const & neogfx::scene_graph::i_material::emissive_texture |
( |
| ) |
const |
|
pure virtual |
◆ emissive_texture() [2/2]
◆ name()
◆ normal_texture() [1/2]
virtual i_normal_texture const & neogfx::scene_graph::i_material::normal_texture |
( |
| ) |
const |
|
pure virtual |
◆ normal_texture() [2/2]
◆ occlusion_texture() [1/2]
virtual i_occlusion_texture const & neogfx::scene_graph::i_material::occlusion_texture |
( |
| ) |
const |
|
pure virtual |
◆ occlusion_texture() [2/2]
◆ pbr_metallic_roughness() [1/2]
◆ pbr_metallic_roughness() [2/2]
The documentation for this class was generated from the following file: