#include <i_scene_graph.hpp>
Definition at line 310 of file i_scene_graph.hpp.
◆ abstract_type
◆ ~i_pbr_metallic_roughness()
virtual neogfx::scene_graph::i_pbr_metallic_roughness::~i_pbr_metallic_roughness |
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virtualdefault |
◆ base_color_factor()
virtual vec4 const & neogfx::scene_graph::i_pbr_metallic_roughness::base_color_factor |
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const |
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pure virtual |
◆ base_color_texture() [1/2]
virtual i_texture_reference const & neogfx::scene_graph::i_pbr_metallic_roughness::base_color_texture |
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const |
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pure virtual |
◆ base_color_texture() [2/2]
virtual i_texture_reference & neogfx::scene_graph::i_pbr_metallic_roughness::base_color_texture |
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pure virtual |
◆ metallic_factor()
virtual scalar neogfx::scene_graph::i_pbr_metallic_roughness::metallic_factor |
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const |
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pure virtual |
◆ metallic_roughness_texture() [1/2]
virtual i_texture_reference const & neogfx::scene_graph::i_pbr_metallic_roughness::metallic_roughness_texture |
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const |
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pure virtual |
◆ metallic_roughness_texture() [2/2]
virtual i_texture_reference & neogfx::scene_graph::i_pbr_metallic_roughness::metallic_roughness_texture |
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pure virtual |
◆ roughness_factor()
virtual scalar neogfx::scene_graph::i_pbr_metallic_roughness::roughness_factor |
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const |
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pure virtual |
The documentation for this class was generated from the following file: