neoGFX
Cross-platform C++ app/game engine
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#include <i_graphics_context.hpp>
Public Member Functions | |
scoped_coordinate_system (i_graphics_context const &aGc, const point &aOrigin, const size &aExtents, logical_coordinate_system aCoordinateSystem) | |
scoped_coordinate_system (i_graphics_context const &aGc, const point &aOrigin, const size &aExtents, logical_coordinate_system aCoordinateSystem, const neogfx::logical_coordinates &aCoordinates) | |
scoped_coordinate_system (i_graphics_context const &aGc, i_graphics_context const &aSource) | |
scoped_coordinate_system (i_graphics_context const &aGc, i_rendering_context const &aSource) | |
~scoped_coordinate_system () | |
Definition at line 404 of file i_graphics_context.hpp.
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Definition at line 407 of file i_graphics_context.hpp.
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Definition at line 413 of file i_graphics_context.hpp.
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Definition at line 420 of file i_graphics_context.hpp.
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Definition at line 427 of file i_graphics_context.hpp.
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Definition at line 434 of file i_graphics_context.hpp.