neoGFX
Cross-platform C++ app/game engine
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#include <surface_window.hpp>
Definition at line 30 of file surface_window.hpp.
neogfx::surface_window::surface_window | ( | i_window & | aWindow, |
std::function< void(i_surface_window &)> | aNativeWindowCreator | ||
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neogfx::surface_window::~surface_window | ( | ) |
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neogfx::surface_window::define_declared_event | ( | DpiChanged | , |
dpi_changed | |||
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rendering neogfx::surface_window::define_declared_event | ( | RenderingFinished | , |
rendering_finished | |||
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i_widget & neogfx::surface_window::widget_for_mouse_event | ( | const point & | aPosition, |
bool | aForHitTest = false |
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const i_widget & neogfx::surface_window::widget_for_mouse_event | ( | const point & | aPosition, |
bool | aForHitTest = false |
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) | const |
i_window & neogfx::surface_window::window_at_position | ( | const point & | aPosition, |
bool | aForMouseEvent = false |
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const i_window & neogfx::surface_window::window_at_position | ( | const point & | aPosition, |
bool | aForMouseEvent = false |
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) | const |
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final |