neoGFX
Cross-platform C++ app/game engine
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#include <i_event.hpp>
Public Types | |
typedef i_slot | abstract_type |
Public Types inherited from neolib::i_slot_base | |
typedef i_slot_base | abstract_type |
Definition at line 86 of file i_event.hpp.
typedef i_slot neolib::i_slot< Args >::abstract_type |
Definition at line 89 of file i_event.hpp.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.
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pure virtual |
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.