neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/uuid.hpp>
#include <neolib/core/string.hpp>
#include <neogfx/gfx/i_texture.hpp>
#include <neogfx/gfx/i_sub_texture.hpp>
#include <neogfx/gfx/i_texture_manager.hpp>
#include <neogfx/game/ecs_ids.hpp>
#include <neogfx/game/component.hpp>
#include <neogfx/game/i_component_data.hpp>
#include <neogfx/game/image.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::game::texture |
struct | neogfx::game::texture::meta |
Namespaces | |
namespace | neogfx |
namespace | neogfx::game |
Functions | |
bool | neogfx::game::batchable (const texture &lhs, const texture &rhs) |