neoGFX
Cross-platform C++ app/game engine
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Here is a list of all macros with links to the files they belong to:
- _ -
__cpp_lib_hive :
plf_hive.h
_limit_recursion_ :
recursion.hpp
_limit_recursion_to_ :
recursion.hpp
_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS :
win32.hpp
_WIN32_WINNT :
win32.hpp
- b -
begin_declare_enum :
i_enum.hpp
- c -
cache_shared_uniform :
shader.hpp
cache_uniform :
shader.hpp
- d -
declare_enum_string :
i_enum.hpp
declare_enum_string_explicit :
i_enum.hpp
declare_event :
i_event.hpp
define_anchor :
anchor.hpp
define_anchor_ex :
anchor.hpp
define_declared_event :
event.hpp
define_event :
event.hpp
define_property :
property.hpp
define_setting_type :
i_setting_value.hpp
define_setting_type_as :
i_setting_value.hpp
detail_event_subscribe :
i_event.hpp
- e -
end_declare_enum :
i_enum.hpp
- g -
GENERATE_HAS_MEMBER_TYPE :
neolib.hpp
- m -
meta_object :
i_object.hpp
- n -
NEOGFX_SCANCODE_MASK :
i_keyboard.hpp
NEOGFX_SCANCODE_TO_KEYCODE :
i_keyboard.hpp
NEOLIB_XML_USE_POOL_ALLOCATOR :
xml.hpp
NOMINMAX :
win32.hpp
- p -
PLF_EXCEPTIONS_SUPPORT :
plf_hive.h
PLF_FROM_RANGE :
plf_hive.h
- r -
rvalue_cast :
neolib.hpp
- s -
shared_thread_local :
i_shared_thread_local.hpp
shared_thread_local_class :
i_shared_thread_local.hpp
shared_thread_local_class_impl :
i_shared_thread_local.hpp
shared_thread_local_impl :
i_shared_thread_local.hpp
simd_fma_4d :
simd.hpp
simd_mul_4d :
simd.hpp
simd_rand :
simd.hpp
simd_srand :
simd.hpp
STRING :
neolib.hpp
STRING2 :
neolib.hpp
- t -
TODO :
neolib.hpp
TODO_MSG :
neolib.hpp
- u -
u8 :
win32.hpp
USE_AVX :
numerical.hpp
USE_EMM :
numerical.hpp
- w -
WIN32_LEAN_AND_MEAN :
win32.hpp
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