neoGFX
Cross-platform C++ app/game engine
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win32.hpp File Reference
#include <string>

Go to the source code of this file.

Namespaces

namespace  neolib
 

Macros

#define _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS
 
#define u8
 
#define _WIN32_WINNT   _WIN32_WINNT_WINBLUE
 
#define WIN32_LEAN_AND_MEAN
 
#define NOMINMAX
 

Functions

std::string neolib::win32_get_last_error_as_string ()
 

Macro Definition Documentation

◆ _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS

#define _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS

Definition at line 25 of file win32.hpp.

◆ _WIN32_WINNT

#define _WIN32_WINNT   _WIN32_WINNT_WINBLUE

Definition at line 53 of file win32.hpp.

◆ NOMINMAX

#define NOMINMAX

Definition at line 56 of file win32.hpp.

◆ u8

#define u8

Definition at line 29 of file win32.hpp.

◆ WIN32_LEAN_AND_MEAN

#define WIN32_LEAN_AND_MEAN

Definition at line 55 of file win32.hpp.