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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <vector>#include <variant>#include <optional>#include <string>#include <neogfx/core/numerical.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::file::gltf |
| struct | neogfx::file::gltf::asset |
| struct | neogfx::file::gltf::trs_transform |
| struct | neogfx::file::gltf::mesh |
| struct | neogfx::file::gltf::camera |
| struct | neogfx::file::gltf::node |
| struct | neogfx::file::gltf::scene |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::file |