neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <vector>
#include <variant>
#include <optional>
#include <string>
#include <neogfx/core/numerical.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::file::gltf |
struct | neogfx::file::gltf::asset |
struct | neogfx::file::gltf::trs_transform |
struct | neogfx::file::gltf::mesh |
struct | neogfx::file::gltf::camera |
struct | neogfx::file::gltf::node |
struct | neogfx::file::gltf::scene |
Namespaces | |
namespace | neogfx |
namespace | neogfx::file |