neoGFX
Cross-platform C++ app/game engine
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hid_devices.hpp
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1// hid_devices.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
26
27namespace neogfx
28{
30 {
31 public:
32 define_declared_event(DeviceConnected, device_connected, i_hid_device&)
34 public:
36 public:
39 public:
40 void enumerate_devices() override;
41 const device_list& devices() const override;
42 void add_device(i_hid_device& aDevice) override;
43 void remove_device(i_hid_device& aDevice) override;
44 public:
45 const i_string& product_name(hid_device_class aClass, const hid_device_uuid& aProductId) const override;
46 private:
47 device_list iDevices;
48 };
49}
void enumerate_devices() override
define_declared_event(DeviceConnected, device_connected, i_hid_device &) define_declared_event(DeviceDisconnected
const device_list & devices() const override
void remove_device(i_hid_device &aDevice) override
const i_string & product_name(hid_device_class aClass, const hid_device_uuid &aProductId) const override
ref_ptr< Device > add_device()
#define define_declared_event(name, declName,...)
Definition event.hpp:195