neoGFX
Cross-platform C++ app/game engine
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i_async_layout.hpp
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1// i_async_layout.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
25namespace neogfx
26{
28 {
29 public:
30 virtual ~i_async_layout() = default;
31 public:
32 virtual bool exists(i_widget& aWidget) const noexcept = 0;
33 virtual bool defer_layout(i_widget& aWidget) = 0;
34 virtual void validate(i_widget& aWidget) = 0;
35 virtual void invalidate(i_widget& aWidget) = 0;
36 public:
37 static uuid const& iid() { static uuid const sIid{ 0x3e50d155, 0xa8a, 0x4867, 0xacf8, { 0x42, 0xab, 0xd3, 0x34, 0xc0, 0xab } }; return sIid; }
38 };
39}
virtual ~i_async_layout()=default
static uuid const & iid()
virtual bool defer_layout(i_widget &aWidget)=0
virtual void invalidate(i_widget &aWidget)=0
virtual void validate(i_widget &aWidget)=0
virtual bool exists(i_widget &aWidget) const noexcept=0