neoGFX
Cross-platform C++ app/game engine
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i_audio_track.hpp
Go to the documentation of this file.
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// i_audio_track.hpp
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <
neogfx/neogfx.hpp
>
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#include <
neogfx/audio/audio_primitives.hpp
>
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#include <
neogfx/audio/i_audio_bitstream.hpp
>
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#pragma once
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namespace
neogfx
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{
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class
i_audio_track
:
public
i_audio_bitstream
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{
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public
:
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typedef
i_audio_track
abstract_type
;
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public
:
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virtual
~i_audio_track
() =
default
;
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public
:
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};
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}
audio_primitives.hpp
neogfx::i_audio_bitstream
Definition
i_audio_bitstream.hpp:28
neogfx::i_audio_track
Definition
i_audio_track.hpp:29
neogfx::i_audio_track::abstract_type
i_audio_track abstract_type
Definition
i_audio_track.hpp:31
neogfx::i_audio_track::~i_audio_track
virtual ~i_audio_track()=default
i_audio_bitstream.hpp
neogfx
Definition
action.hpp:28
neogfx.hpp
include
neogfx
audio
i_audio_track.hpp
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