neoGFX
Cross-platform C++ app/game engine
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i_audio_track.hpp
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1// i_audio_track.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#include <neogfx/neogfx.hpp>
23
24#pragma once
25
26namespace neogfx
27{
29 {
30 public:
32 public:
33 virtual ~i_audio_track() = default;
34 public:
35 };
36}
i_audio_track abstract_type
virtual ~i_audio_track()=default