neoGFX
Cross-platform C++ app/game engine
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i_audio_waveform.hpp
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1// i_audio_waveform.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#include <neogfx/neogfx.hpp>
24
25#pragma once
26
27namespace neogfx
28{
30 {
31 public:
33 public:
34 virtual ~i_audio_waveform() = default;
35 public:
36 virtual i_audio_oscillator& create_oscillator(float aFrequency, float aAmplitude = 1.0f, oscillator_function aFunction = oscillator_function::Sine) = 0;
37 virtual i_audio_oscillator& create_oscillator(float aFrequency, float aAmplitude, std::function<float(float)> const& aFunction) = 0;
40 virtual void remove_oscillator(i_audio_oscillator const& aOscillator) = 0;
41 };
42}
virtual i_audio_oscillator & add_oscillator(i_audio_oscillator &aOscillator)=0
virtual i_audio_oscillator & create_oscillator(float aFrequency, float aAmplitude=1.0f, oscillator_function aFunction=oscillator_function::Sine)=0
virtual ~i_audio_waveform()=default
virtual i_audio_oscillator & create_oscillator(float aFrequency, float aAmplitude, std::function< float(float)> const &aFunction)=0
Note: not plugin-safe.
virtual void remove_oscillator(i_audio_oscillator const &aOscillator)=0
virtual i_audio_oscillator & add_oscillator(i_ref_ptr< i_audio_oscillator > const &aOscillator)=0