neoGFX
Cross-platform C++ app/game engine
i_layout_item_proxy.hpp
Go to the documentation of this file.
1 // i_layout_item_proxy.hpp
2 /*
3  neogfx C++ App/Game Engine
4  Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
5 
6  This program is free software: you can redistribute it and / or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #pragma once
21 
22 #include <neogfx/neogfx.hpp>
25 
26 namespace neogfx
27 {
29  {
30  Unknown,
31  Weighted,
32  Unweighted,
33  TooSmall,
34  FixedSize
35  };
36 
38  {
39  friend class layout;
40  public:
41  virtual const i_layout_item& subject() const = 0;
42  virtual i_layout_item& subject() = 0;
44  public:
46  };
47 }
neogfx::i_layout_item_proxy
Definition: i_layout_item_proxy.hpp:38
i_layout_item.hpp
neolib::i_ref_ptr
Definition: i_reference_counted.hpp:78
neogfx::layout_item_disposition
layout_item_disposition
Definition: i_layout_item_proxy.hpp:29
neogfx::i_layout_item_proxy::subject
virtual i_layout_item & subject()=0
neogfx::i_layout_item_proxy::subject_ptr
virtual i_ref_ptr< i_layout_item > & subject_ptr()=0
neogfx
Definition: action.hpp:28
neogfx::layout_item_disposition::Unknown
@ Unknown
neogfx::i_layout_item_proxy::subject
virtual const i_layout_item & subject() const =0
i_geometry.hpp
neogfx::i_layout_item
Definition: i_layout_item.hpp:43
neogfx.hpp
neogfx::i_layout_item_proxy::cached_disposition
virtual layout_item_disposition & cached_disposition() const =0
neogfx::layout
Definition: layout.hpp:40