neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
i_tool.hpp
Go to the documentation of this file.
1// i_tool.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
26
27namespace neogfx
28{
29 class i_tool : public virtual i_standard_layout_container, public virtual i_skinnable_item
30 {
31 public:
32 virtual ~i_tool() = default;
33 public:
36 public:
37 virtual const neolib::i_string& title() const = 0;
38 };
39}
virtual bool is_widget() const =0
virtual const i_widget & as_widget() const =0
virtual ~i_tool()=default
virtual const neolib::i_string & title() const =0