neoGFX
Cross-platform C++ app/game engine
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entity.hpp
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1// entity.hpp
2/*
3 * Copyright (c) 2018, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <neolib/task/event.hpp>
40#include <neolib/ecs/i_ecs.hpp>
41
42namespace neolib::ecs
43{
44 class NEOLIB_EXPORT entity
45 {
46 public:
47 entity(i_ecs& aEcs, entity_id aId);
48 entity(i_ecs& aEcs, const entity_archetype_id& aArchetypeId);
49 template <typename... ComponentData>
50 entity(i_ecs& aEcs, const entity_archetype_id& aArchetypeId, ComponentData&&... aComponentData) :
51 entity{ aEcs, aEcs.create_entity(aArchetypeId, aComponentData...) } {}
53 public:
54 entity(const entity& aOther) = delete;
55 entity& operator=(const entity& aOther) = delete;
56 public:
57 i_ecs& ecs() const;
58 entity_id id() const;
61 private:
62 i_ecs& iEcs;
63 entity_id iId;
64 sink iSink;
65 };
66}
entity_id id() const
entity & operator=(const entity &aOther)=delete
entity(const entity &aOther)=delete
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData)
Definition entity.hpp:50
entity(i_ecs &aEcs, entity_id aId)
entity_id detach()
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId)
i_ecs & ecs() const
bool detached_or_destroyed() const
id_t entity_id
Definition ecs_ids.hpp:51