neoGFX
Cross-platform C++ app/game engine
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entity.hpp
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// entity.hpp
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/*
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* Copyright (c) 2018, 2020 Leigh Johnston.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of Leigh Johnston nor the names of any
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* other contributors to this software may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
neolib/neolib.hpp
>
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#include <
neolib/task/event.hpp
>
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#include <
neolib/ecs/i_ecs.hpp
>
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namespace
neolib::ecs
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{
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class
NEOLIB_EXPORT
entity
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{
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public
:
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entity
(
i_ecs
& aEcs,
entity_id
aId);
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entity
(
i_ecs
& aEcs,
const
entity_archetype_id
& aArchetypeId);
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template
<
typename
...
ComponentData
>
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entity
(
i_ecs
& aEcs,
const
entity_archetype_id
& aArchetypeId, ComponentData&&... aComponentData) :
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entity
{ aEcs, aEcs.create_entity(aArchetypeId, aComponentData...) } {}
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~entity
();
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public
:
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entity
(
const
entity
& aOther) =
delete
;
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entity
&
operator=
(
const
entity
& aOther) =
delete
;
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public
:
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i_ecs
&
ecs
()
const
;
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entity_id
id
()
const
;
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bool
detached_or_destroyed
()
const
;
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entity_id
detach
();
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private
:
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i_ecs
& iEcs;
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entity_id
iId;
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sink
iSink;
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};
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}
neolib::ecs::entity
Definition
entity.hpp:45
neolib::ecs::entity::id
entity_id id() const
neolib::ecs::entity::operator=
entity & operator=(const entity &aOther)=delete
neolib::ecs::entity::entity
entity(const entity &aOther)=delete
neolib::ecs::entity::entity
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData)
Definition
entity.hpp:50
neolib::ecs::entity::entity
entity(i_ecs &aEcs, entity_id aId)
neolib::ecs::entity::detach
entity_id detach()
neolib::ecs::entity::entity
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId)
neolib::ecs::entity::~entity
~entity()
neolib::ecs::entity::ecs
i_ecs & ecs() const
neolib::ecs::entity::detached_or_destroyed
bool detached_or_destroyed() const
neolib::ecs::i_ecs
Definition
i_ecs.hpp:85
neolib::sink
Definition
i_event.hpp:255
neolib::ecs
Definition
chrono.hpp:44
neolib::ecs::component_data_field_type::ComponentData
@ ComponentData
neolib::ecs::entity_id
id_t entity_id
Definition
ecs_ids.hpp:51
i_ecs.hpp
event.hpp
neolib.hpp
neolib::uuid
Definition
uuid.hpp:51
neolib
include
neolib
ecs
entity.hpp
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