neoGFX
Cross-platform C++ app/game engine
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i_component.hpp
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1// i_component.hpp
2/*
3 * Copyright (c) 2018, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
43
44namespace neolib::ecs
45{
46 class i_ecs;
47
49 {
50 public:
51 virtual ~i_component_base() = default;
52 public:
53 virtual i_ecs& ecs() const = 0;
54 virtual const component_id& id() const = 0;
55 public:
56 virtual neolib::i_lockable& mutex() const = 0;
57 public:
58 virtual bool is_data_optional() const = 0;
59 virtual const neolib::i_string& name() const = 0;
60 virtual uint32_t field_count() const = 0;
61 virtual component_data_field_type field_type(uint32_t aFieldIndex) const = 0;
62 virtual neolib::uuid field_type_id(uint32_t aFieldIndex) const = 0;
63 virtual const neolib::i_string& field_name(uint32_t aFieldIndex) const = 0;
64 };
65
67 {
68 public:
69 virtual bool has_entity_record_no_lock(entity_id aEntity) const = 0;
70 virtual bool has_entity_record(entity_id aEntity) const = 0;
71 virtual void destroy_entity_record(entity_id aEntity) = 0;
72 public:
73 virtual const void* populate(entity_id aEntity, const void* aComponentData, std::size_t aComponentDataSize) = 0;
74 template <typename ComponentData>
75 const void* populate(entity_id aEntity, ComponentData&& aComponentData)
76 {
77 return populate(aEntity, &std::forward<ComponentData>(aComponentData), sizeof(ComponentData));
78 }
79 };
80
82 {
83 public:
84 virtual const void* populate(const std::string& aName, const void* aComponentData, std::size_t aComponentDataSize) = 0;
85 template <typename ComponentData>
86 const void* populate(const std::string& aName, ComponentData&& aComponentData)
87 {
88 return populate(aName, &std::forward<ComponentData>(aComponentData), sizeof(ComponentData));
89 }
90 };
91
92 template <typename ComponentData>
93 class component;
94
95 template <typename ComponentData>
96 class shared_component;
97}
virtual const neolib::i_string & name() const =0
virtual const neolib::i_string & field_name(uint32_t aFieldIndex) const =0
virtual bool is_data_optional() const =0
virtual const component_id & id() const =0
virtual neolib::i_lockable & mutex() const =0
virtual neolib::uuid field_type_id(uint32_t aFieldIndex) const =0
virtual ~i_component_base()=default
virtual i_ecs & ecs() const =0
virtual component_data_field_type field_type(uint32_t aFieldIndex) const =0
virtual uint32_t field_count() const =0
virtual const void * populate(entity_id aEntity, const void *aComponentData, std::size_t aComponentDataSize)=0
virtual bool has_entity_record(entity_id aEntity) const =0
virtual void destroy_entity_record(entity_id aEntity)=0
virtual bool has_entity_record_no_lock(entity_id aEntity) const =0
const void * populate(entity_id aEntity, ComponentData &&aComponentData)
const void * populate(const std::string &aName, ComponentData &&aComponentData)
virtual const void * populate(const std::string &aName, const void *aComponentData, std::size_t aComponentDataSize)=0
id_t entity_id
Definition ecs_ids.hpp:51