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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <atomic>#include <vector>#include <numeric>#include <chrono>#include <neolib/core/set.hpp>#include <neolib/core/allocator.hpp>#include <neolib/task/thread.hpp>#include <neolib/task/async_task.hpp>#include <neolib/task/async_thread.hpp>#include <neolib/app/i_power.hpp>#include <neolib/ecs/i_system.hpp>#include <neolib/ecs/entity_info.hpp>Go to the source code of this file.
Classes | |
| class | neolib::ecs::system< ComponentData > |
| struct | neolib::ecs::system< ComponentData >::no_thread |
Namespaces | |
| namespace | neolib |
| namespace | neolib::ecs |