neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
async_thread.hpp
Go to the documentation of this file.
1// async_thread.hpp
2/*
3 * Copyright (c) 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
41#include <neolib/task/event.hpp>
42
43namespace neolib
44{
45 class NEOLIB_EXPORT async_thread : public thread
46 {
47 // types
48 private:
49 struct queue_ref
50 {
52 destroyed_flag queueDestroyed;
53
54 queue_ref(async_event_queue& queue) :
55 queue{ queue },
56 queueDestroyed{ queue }
57 {}
58 };
59 // construction
60 public:
61 async_thread(async_task& aTask, const std::string& aName = "", bool aAttachToCurrentThread = false);
63 // implemenation
64 protected:
65 void exec_preamble() override;
66 void exec(yield_type aYieldType = yield_type::NoYield) override;
67 private:
68 async_task& iTask;
69 std::optional<queue_ref> iEventQueue;
70 };
71}
void exec(yield_type aYieldType=yield_type::NoYield) override
void exec_preamble() override
async_thread(async_task &aTask, const std::string &aName="", bool aAttachToCurrentThread=false)