neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
i_system.hpp
Go to the documentation of this file.
1// i_system.hpp
2/*
3 * Copyright (c) 2018, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <chrono>
40#include <neolib/core/i_set.hpp>
44
45namespace neolib::ecs
46{
47 class i_ecs;
48
50 {
51 public:
52 struct no_thread : std::logic_error { no_thread() : std::logic_error{ "neolib::ecs::i_system::no_thread" } {} };
53 struct wrong_thread : std::logic_error { wrong_thread() : std::logic_error{ "neolib::ecs::i_system::wrong_thread" } {} };
54 struct cannot_apply : std::logic_error { cannot_apply() : std::logic_error{ "neolib::ecs::i_system::cannot_apply" } {} };
55 public:
56 virtual ~i_system() = default;
57 public:
58 virtual i_ecs& ecs() const = 0;
59 public:
60 virtual const system_id& id() const = 0;
61 virtual const neolib::i_string& name() const = 0;
62 public:
63 virtual const neolib::i_set<component_id>& components() const = 0;
65 public:
66 virtual const i_component& component(component_id aComponentId) const = 0;
67 virtual const i_component& component(component_id aComponentId) = 0;
68 public:
69 virtual bool can_apply() const = 0;
70 virtual bool apply() = 0;
71 virtual bool paused() const = 0;
72 virtual void pause() = 0;
73 virtual void resume() = 0;
74 virtual void terminate() = 0;
75 virtual bool waiting() const = 0;
76 virtual void wait() = 0;
77 virtual void wait_for(scalar aDuration) = 0;
78 virtual void signal() = 0;
79 public:
80 virtual void start_thread_if() = 0;
81 virtual void start_thread() = 0;
82 public:
83 virtual bool debug() const = 0;
84 virtual void set_debug(bool aDebug) = 0;
85 virtual std::chrono::microseconds update_time(std::size_t aMetricsIndex = 0) const = 0;
86 };
87}
virtual void terminate()=0
virtual bool apply()=0
virtual ~i_system()=default
virtual const i_component & component(component_id aComponentId) const =0
virtual bool debug() const =0
virtual void start_thread()=0
virtual void set_debug(bool aDebug)=0
virtual const neolib::i_set< component_id > & components() const =0
virtual bool can_apply() const =0
virtual const system_id & id() const =0
virtual void wait_for(scalar aDuration)=0
virtual void wait()=0
virtual bool paused() const =0
virtual std::chrono::microseconds update_time(std::size_t aMetricsIndex=0) const =0
virtual neolib::i_set< component_id > & components()=0
virtual void resume()=0
virtual const neolib::i_string & name() const =0
virtual const i_component & component(component_id aComponentId)=0
virtual void pause()=0
virtual void signal()=0
virtual i_ecs & ecs() const =0
virtual void start_thread_if()=0
virtual bool waiting() const =0
double scalar
Definition numerical.hpp:63