neoGFX
Cross-platform C++ app/game engine
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entity_info.hpp
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1// entity_info.hpp
2/*
3 * Copyright (c) 2018, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <neolib/core/uuid.hpp>
44
45namespace neolib::ecs
46{
48 {
52 #ifndef NDEBUG
53 bool debug = false;
54 #endif
55
57 {
58 static const neolib::uuid& id()
59 {
60 static const neolib::uuid sId = { 0x867e30c2, 0xaf8e, 0x452e, 0xa542, { 0xd, 0xd0, 0xd1, 0x1, 0xe4, 0x2d } };
61 return sId;
62 }
63 static const neolib::i_string& name()
64 {
65 static const neolib::string sName = "Entity Info";
66 return sName;
67 }
68 static uint32_t field_count()
69 {
70 #ifdef NDEBUG
71 return 3;
72 #else
73 return 4;
74 #endif
75 }
76 static component_data_field_type field_type(uint32_t aFieldIndex)
77 {
78 switch (aFieldIndex)
79 {
80 case 0:
82 case 1:
84 case 2:
86 #ifndef NDEBUG
87 case 3:
89 #endif
90 default:
91 throw invalid_field_index();
92 }
93 }
94 static const neolib::i_string& field_name(uint32_t aFieldIndex)
95 {
96 static const neolib::string sFieldNames[] =
97 {
98 "Archetype Id",
99 "Creation Time",
100 "Destroyed",
101 #ifndef NDEBUG
102 "Debug",
103 #endif
104 };
105 return sFieldNames[aFieldIndex];
106 }
107 };
108 };
109}
static const neolib::i_string & field_name(uint32_t aFieldIndex)
static component_data_field_type field_type(uint32_t aFieldIndex)
static const neolib::uuid & id()
static const neolib::i_string & name()