neoGFX
Cross-platform C++ app/game engine
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neogfx::game::mesh_renderer Struct Reference

#include <mesh_renderer.hpp>

Classes

struct  meta
 

Public Attributes

material material
 
patches patches
 
i32 layer
 
std::optional< game::filterfilter
 
bool barrier
 

Detailed Description

Definition at line 33 of file mesh_renderer.hpp.

Member Data Documentation

◆ barrier

bool neogfx::game::mesh_renderer::barrier

Definition at line 39 of file mesh_renderer.hpp.

◆ filter

std::optional<game::filter> neogfx::game::mesh_renderer::filter

Definition at line 38 of file mesh_renderer.hpp.

◆ layer

i32 neogfx::game::mesh_renderer::layer

Definition at line 37 of file mesh_renderer.hpp.

◆ material

material neogfx::game::mesh_renderer::material

Definition at line 35 of file mesh_renderer.hpp.

◆ patches

patches neogfx::game::mesh_renderer::patches

Definition at line 36 of file mesh_renderer.hpp.


The documentation for this struct was generated from the following file: