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neoGFX
Cross-platform C++ app/game engine
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#include <mesh_renderer.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| material | material |
| patches | patches |
| i32 | layer |
| std::optional< game::filter > | filter |
| bool | barrier |
Definition at line 33 of file mesh_renderer.hpp.
| bool neogfx::game::mesh_renderer::barrier |
Definition at line 39 of file mesh_renderer.hpp.
| std::optional<game::filter> neogfx::game::mesh_renderer::filter |
Definition at line 38 of file mesh_renderer.hpp.
| i32 neogfx::game::mesh_renderer::layer |
Definition at line 37 of file mesh_renderer.hpp.
| material neogfx::game::mesh_renderer::material |
Definition at line 35 of file mesh_renderer.hpp.
| patches neogfx::game::mesh_renderer::patches |
Definition at line 36 of file mesh_renderer.hpp.