neoGFX
Cross-platform C++ app/game engine
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#include <mesh_renderer.hpp>
Classes | |
struct | meta |
Public Attributes | |
material | material |
patches | patches |
i32 | layer |
std::optional< game::filter > | filter |
bool | barrier |
Definition at line 33 of file mesh_renderer.hpp.
bool neogfx::game::mesh_renderer::barrier |
Definition at line 39 of file mesh_renderer.hpp.
std::optional<game::filter> neogfx::game::mesh_renderer::filter |
Definition at line 38 of file mesh_renderer.hpp.
i32 neogfx::game::mesh_renderer::layer |
Definition at line 37 of file mesh_renderer.hpp.
material neogfx::game::mesh_renderer::material |
Definition at line 35 of file mesh_renderer.hpp.
patches neogfx::game::mesh_renderer::patches |
Definition at line 36 of file mesh_renderer.hpp.