#include <mesh_renderer.hpp>
Definition at line 41 of file mesh_renderer.hpp.
◆ field_count()
static uint32_t neogfx::game::mesh_renderer::meta::field_count |
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inlinestatic |
◆ field_name()
static const i_string & neogfx::game::mesh_renderer::meta::field_name |
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uint32_t |
aFieldIndex | ) |
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inlinestatic |
◆ field_type()
◆ field_type_id()
static neolib::uuid neogfx::game::mesh_renderer::meta::field_type_id |
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uint32_t |
aFieldIndex | ) |
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inlinestatic |
◆ id()
static const neolib::uuid & neogfx::game::mesh_renderer::meta::id |
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inlinestatic |
◆ name()
static const i_string & neogfx::game::mesh_renderer::meta::name |
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inlinestatic |
◆ update()
◆ has_updater
constexpr bool neogfx::game::mesh_renderer::meta::has_updater = true |
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staticconstexpr |
The documentation for this struct was generated from the following file: