neoGFX
Cross-platform C++ app/game engine
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texture_atlas.hpp File Reference
#include <neogfx/neogfx.hpp>
#include <unordered_map>
#include <set>
#include <tuple>
#include "i_texture_atlas.hpp"
#include "i_texture_manager.hpp"
#include "texture.hpp"
#include "sub_texture.hpp"
#include "rect_pack.hpp"

Go to the source code of this file.

Classes

class  neogfx::texture_atlas
 
struct  neogfx::texture_atlas::fragments::fragment_less_than
 

Namespaces

namespace  neogfx