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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <unordered_map>#include <set>#include <tuple>#include "i_texture_atlas.hpp"#include "i_texture_manager.hpp"#include "texture.hpp"#include "sub_texture.hpp"#include "rect_pack.hpp"Go to the source code of this file.
Classes | |
| class | neogfx::texture_atlas |
| struct | neogfx::texture_atlas::fragments::fragment_less_than |
Namespaces | |
| namespace | neogfx |