neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <unordered_map>
#include <set>
#include <tuple>
#include "i_texture_atlas.hpp"
#include "i_texture_manager.hpp"
#include "texture.hpp"
#include "sub_texture.hpp"
#include "rect_pack.hpp"
Go to the source code of this file.
Classes | |
class | neogfx::texture_atlas |
struct | neogfx::texture_atlas::fragments::fragment_less_than |
Namespaces | |
namespace | neogfx |