neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <unordered_map>
#include <typeindex>
#include <neolib/core/scoped.hpp>
#include <neolib/app/i_shared_thread_local.hpp>
#include <neogfx/app/i_app.hpp>
#include <neogfx/gfx/graphics_context.hpp>
#include <neogfx/gui/widget/widget.hpp>
#include <neogfx/gui/layout/i_async_layout.hpp>
#include <neogfx/gui/layout/i_layout.hpp>
#include <neogfx/gui/layout/i_layout_item_cache.hpp>
#include <neogfx/hid/i_surface_manager.hpp>
#include <neogfx/hid/i_surface_window.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |