neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
i_layout_item_cache.hpp
Go to the documentation of this file.
1// i_layout_item_cache.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
25
26namespace neogfx
27{
29 {
30 Unknown,
35 };
36
37 struct layout_item_cache_subject_destroyed : std::logic_error { layout_item_cache_subject_destroyed() : std::logic_error{ "neogfx::layout_item_cache_subject_destroyed" } {} };
38
40 {
41 friend class layout;
42 public:
44 public:
45 virtual i_layout_item& subject() const = 0;
46 virtual bool subject_destroyed() const = 0;
47 public:
49 };
50}
virtual bool subject_destroyed() const =0
virtual layout_item_disposition & cached_disposition() const =0
virtual i_layout_item & subject() const =0