neoGFX
Cross-platform C++ app/game engine
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emoji_atlas.hpp
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1// emoji_atlas.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
23#include <unordered_map>
26#include "i_emoji_atlas.hpp"
27
28namespace neogfx
29{
31 {
32 private:
33 typedef std::map<dimension, std::string> sets;
34 typedef std::map<std::u32string, sets> emojis;
35 public:
37 public:
38 virtual bool is_emoji(char32_t aCodePoint) const;
39 virtual bool is_emoji(const std::u32string& aCodePoints) const;
40 virtual emoji_id emoji(char32_t aCodePoint, dimension aDesiredSize) const;
41 virtual emoji_id emoji(const std::u32string& aCodePoints, dimension aDesiredSize = 64) const;
42 virtual const i_texture& emoji_texture(emoji_id aId) const;
43 private:
44 const std::string kFilePath;
45 std::unique_ptr<i_texture_atlas> iTextureAtlas;
46 emojis iEmojis;
47 mutable std::unordered_map<std::u32string, std::optional<emoji_id>> iEmojiMap;
48 };
49}
virtual bool is_emoji(const std::u32string &aCodePoints) const
virtual emoji_id emoji(char32_t aCodePoint, dimension aDesiredSize) const
virtual bool is_emoji(char32_t aCodePoint) const
virtual const i_texture & emoji_texture(emoji_id aId) const
virtual emoji_id emoji(const std::u32string &aCodePoints, dimension aDesiredSize=64) const
default_geometry_value_type dimension