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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <neogfx/gfx/primitives.hpp>#include <neogfx/gfx/i_graphics_context.hpp>#include <neogfx/game/component.hpp>#include <neogfx/game/entity.hpp>#include <neogfx/game/renderable_entity_archetype.hpp>#include <neogfx/gfx/shapes.hpp>#include <neogfx/game/mesh_filter.hpp>#include <neogfx/game/mesh_renderer.hpp>#include <neogfx/game/material.hpp>#include <neogfx/game/font.hpp>#include <neogfx/game/ecs_helpers.hpp>Go to the source code of this file.
Classes | |
| struct | neogfx::game::text_mesh |
| struct | neogfx::game::text_mesh::meta |
| class | neogfx::game::shape::text |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::game |
| namespace | neogfx::game::shape |