neoGFX
Cross-platform C++ app/game engine
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audio_waveform.hpp
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1// audio_waveform.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#include <neogfx/neogfx.hpp>
24
25#pragma once
26
27namespace neogfx
28{
29 class audio_waveform : public audio_bitstream<i_audio_waveform>
30 {
31 public:
32 audio_waveform(audio_sample_rate aSampleRate, float aAmplitude = 1.0f);
33 audio_waveform(i_audio_device const& aDevice, float aAmplitude = 1.0f);
34 public:
36 public:
37 void set_sample_rate(audio_sample_rate aSampleRate) override;
38 public:
39 i_audio_oscillator& create_oscillator(float aFrequency, float aAmplitude = 1.0f, oscillator_function aFunction = oscillator_function::Sine) final;
40 i_audio_oscillator& create_oscillator(float aFrequency, float aAmplitude, std::function<float(float)> const& aFunction) final;
43 void remove_oscillator(i_audio_oscillator const& aOscillator) final;
44 public:
46 void generate(audio_channel aChannel, audio_frame_count aFrameCount, float* aOutputFrames) final;
47 void generate_from(audio_channel aChannel, audio_frame_index aFrameFrom, audio_frame_count aFrameCount, float* aOutputFrames) final;
48 private:
49 std::vector<ref_ptr<i_audio_oscillator>> iOscillators;
50 };
51}
i_audio_oscillator & create_oscillator(float aFrequency, float aAmplitude, std::function< float(float)> const &aFunction) final
Note: not plugin-safe.
i_audio_oscillator & add_oscillator(i_audio_oscillator &aOscillator) final
audio_waveform(i_audio_device const &aDevice, float aAmplitude=1.0f)
void generate(audio_channel aChannel, audio_frame_count aFrameCount, float *aOutputFrames) final
audio_waveform(audio_sample_rate aSampleRate, float aAmplitude=1.0f)
void set_sample_rate(audio_sample_rate aSampleRate) override
i_audio_oscillator & create_oscillator(float aFrequency, float aAmplitude=1.0f, oscillator_function aFunction=oscillator_function::Sine) final
i_audio_oscillator & add_oscillator(i_ref_ptr< i_audio_oscillator > const &aOscillator) final
audio_frame_count length() const final
void remove_oscillator(i_audio_oscillator const &aOscillator) final
void generate_from(audio_channel aChannel, audio_frame_index aFrameFrom, audio_frame_count aFrameCount, float *aOutputFrames) final
std::uint64_t audio_frame_index
std::uint64_t audio_frame_count
std::uint64_t audio_sample_rate
Definition plf_hive.h:79