#include <i_scene_graph.hpp>
Definition at line 348 of file i_scene_graph.hpp.
◆ abstract_type
◆ ~i_mesh_primitive()
virtual neogfx::scene_graph::i_mesh_primitive::~i_mesh_primitive |
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virtualdefault |
◆ attributes() [1/2]
virtual i_attributes const & neogfx::scene_graph::i_mesh_primitive::attributes |
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const |
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pure virtual |
◆ attributes() [2/2]
virtual i_attributes & neogfx::scene_graph::i_mesh_primitive::attributes |
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pure virtual |
◆ indices() [1/2]
virtual i_accessor const & neogfx::scene_graph::i_mesh_primitive::indices |
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const |
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pure virtual |
◆ indices() [2/2]
virtual i_accessor & neogfx::scene_graph::i_mesh_primitive::indices |
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pure virtual |
◆ material() [1/2]
virtual i_material const & neogfx::scene_graph::i_mesh_primitive::material |
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const |
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pure virtual |
◆ material() [2/2]
virtual i_material & neogfx::scene_graph::i_mesh_primitive::material |
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pure virtual |
◆ mode()
virtual rendering_mode neogfx::scene_graph::i_mesh_primitive::mode |
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const |
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pure virtual |
◆ morph_targets() [1/2]
virtual i_morph_target const & neogfx::scene_graph::i_mesh_primitive::morph_targets |
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const |
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pure virtual |
◆ morph_targets() [2/2]
virtual i_morph_target & neogfx::scene_graph::i_mesh_primitive::morph_targets |
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pure virtual |
◆ name()
The documentation for this class was generated from the following file: