neoGFX
Cross-platform C++ app/game engine
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#include <i_scene_graph.hpp>
Public Types | |
typedef i_morph_target | abstract_type |
Public Types inherited from neogfx::scene_graph::i_attributes | |
typedef i_attributes | abstract_type |
Additional Inherited Members | |
Public Member Functions inherited from neogfx::scene_graph::i_attributes | |
virtual | ~i_attributes ()=default |
virtual bool | has_attribute (vertex_attribute aAttribute) const =0 |
virtual i_accessor const & | attribute (vertex_attribute aAttribute) const =0 |
virtual i_accessor & | attribute (vertex_attribute aAttribute)=0 |
Definition at line 226 of file i_scene_graph.hpp.
Definition at line 229 of file i_scene_graph.hpp.