neoGFX
Cross-platform C++ app/game engine
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svg.hpp File Reference
#include <neogfx/neogfx.hpp>
#include <vector>
#include <memory>
#include <variant>
#include <optional>
#include <string>
#include <neogfx/core/numerical.hpp>
#include <neogfx/core/units.hpp>

Go to the source code of this file.

Classes

class  neogfx::file::svg
 
struct  neogfx::file::svg::basic_shape
 
struct  neogfx::file::svg::basic_shape::inset
 
struct  neogfx::file::svg::basic_shape::circle
 
struct  neogfx::file::svg::basic_shape::ellipse
 
struct  neogfx::file::svg::basic_shape::polygon
 
struct  neogfx::file::svg::basic_shape::path
 
struct  neogfx::file::svg::geometry_box
 
struct  neogfx::file::svg::node
 
struct  neogfx::file::svg::attribute
 
struct  neogfx::file::svg::attribute::presentation
 
struct  neogfx::file::svg::attribute::presentation::alignment_baseline
 
struct  neogfx::file::svg::attribute::presentation::baseline_shift
 
struct  neogfx::file::svg::attribute::presentation::clip
 
struct  neogfx::file::svg::attribute::presentation::clip_path
 
struct  neogfx::file::svg::group
 

Namespaces

namespace  neogfx
 
namespace  neogfx::file