neoGFX
Cross-platform C++ app/game engine
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#include <standard_shader_program.hpp>
Additional Inherited Members | |
Public Types inherited from neogfx::shader_program< i_standard_shader_program > | |
typedef neolib::ref_ptr< i_shader_stage > | stage_t |
typedef neolib::vector< stage_t > | stages_t |
typedef neolib::ref_ptr< i_shader > | shader_t |
typedef neolib::i_ref_ptr< i_shader_stage > | i_stage_t |
typedef neolib::i_vector< i_stage_t > | i_stages_t |
Protected Member Functions inherited from neogfx::shader_program< i_standard_shader_program > | |
bool | need_full_uniform_update () const |
void | set_active () |
void | set_inactive () |
Definition at line 28 of file standard_shader_program.hpp.
neogfx::standard_shader_program::standard_shader_program | ( | std::string const & | aName = "standard_shader_program" | ) |
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