Here is a list of all variables with links to the classes they belong to:
- b -
- b : neogfx::basic_line< CoordinateType >
- barrier : neogfx::game::mesh_renderer
- baseline : neogfx::i_basic_glyph_text< GlyphT, ConstIterator, Iterator >::align_baselines_result
- bbox : neogfx::multiline_glyph_text, neogfx::multiline_glyph_text::line
- bearing : neogfx::glyph_metrics
- begin : neogfx::graphics_operation::draw_glyphs, neogfx::multiline_glyph_text::line, neolib::format_result::formatted_arg
- Beige : neogfx::sRGB_color
- Bisque : neogfx::sRGB_color
- Bisque1 : neogfx::sRGB_color
- Bisque2 : neogfx::sRGB_color
- Bisque3 : neogfx::sRGB_color
- Bisque4 : neogfx::sRGB_color
- Black : neogfx::sRGB_color
- BlanchedAlmond : neogfx::sRGB_color
- blendingMode : neogfx::graphics_operation::set_blending_mode
- Blue : neogfx::sRGB_color
- Blue1 : neogfx::sRGB_color
- Blue2 : neogfx::sRGB_color
- Blue3 : neogfx::sRGB_color
- Blue4 : neogfx::sRGB_color
- BlueShift : neogfx::basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived >
- BlueViolet : neogfx::sRGB_color
- border : neogfx::game::text_mesh
- border_list : neogfx::i_style
- bottom : neogfx::basic_box_areas< DimensionType >
- bottomLeft : neogfx::logical_coordinates
- bottomRight : neogfx::selection_area
- boundingBox : neogfx::game::filter, neogfx::game::gradient
- Brown : neogfx::sRGB_color
- Brown1 : neogfx::sRGB_color
- Brown2 : neogfx::sRGB_color
- Brown3 : neogfx::sRGB_color
- Brown4 : neogfx::sRGB_color
- buffer1 : neogfx::ping_pong_buffers
- buffer2 : neogfx::ping_pong_buffers
- Burlywood : neogfx::sRGB_color
- Burlywood1 : neogfx::sRGB_color
- Burlywood2 : neogfx::sRGB_color
- Burlywood3 : neogfx::sRGB_color
- Burlywood4 : neogfx::sRGB_color
- button_map_type : neogfx::game_controllers
- button_released : neogfx::game_controller, neogfx::mouse