50 renderable_entity_archetype{ aId, aName, { game::sprite::meta::id(), game::mesh_renderer::meta::id(), game::mesh_filter::meta::id(), game::rigid_body::meta::id(), box_collider_2d::meta::id() } }
54 renderable_entity_archetype{ aName, { game::sprite::meta::id(), game::mesh_renderer::meta::id(), game::mesh_filter::meta::id(), game::rigid_body::meta::id(), box_collider_2d::meta::id() } }
63 renderable_entity_archetype{ aId, aName, { game::sprite::meta::id(), game::mesh_renderer::meta::id(), game::animation_filter::meta::id(), game::rigid_body::meta::id(), box_collider::meta::id() } }
67 renderable_entity_archetype{ aName, { game::sprite::meta::id(), game::mesh_renderer::meta::id(), game::animation_filter::meta::id(), game::rigid_body::meta::id(), box_collider::meta::id() } }
76 renderable_entity_archetype{ aId, aName, { game::sprite::meta::id(), game::mesh_renderer::meta::id(), game::animation_filter::meta::id(), game::rigid_body::meta::id(), box_collider_2d::meta::id() } }
80 renderable_entity_archetype{ aName, { game::sprite::meta::id(), game::mesh_renderer::meta::id(), game::animation_filter::meta::id(), game::rigid_body::meta::id(), box_collider_2d::meta::id() } }
animated_sprite_2d_archetype(std::string const &aName)
animated_sprite_2d_archetype(const entity_archetype_id &aId, std::string const &aName)
animated_sprite_archetype(std::string const &aName)
animated_sprite_archetype(const entity_archetype_id &aId, std::string const &aName)
animation_archetype(const entity_archetype_id &aId, std::string const &aName)
animation_archetype(std::string const &aName)
sprite_2d_archetype(const entity_archetype_id &aId, std::string const &aName)
sprite_2d_archetype(std::string const &aName)
sprite_archetype(std::string const &aName)
sprite_archetype(const entity_archetype_id &aId, std::string const &aName)
static const neolib::uuid & id()