Here is a list of all functions with links to the classes they belong to:
- v -
- valid() : neolib::basic_cookie_ref_ptr< CookieType >, neolib::i_ref_ptr< Interface >, neolib::ref_ptr< Interface >, neolib::simple_file, neolib::weak_ref_ptr< Interface >
- valid_text_characters() : neogfx::basic_spin_box< T >
- validate() : neogfx::async_layout, neogfx::i_async_layout, neogfx::i_layout, neogfx::i_native_surface, neogfx::i_surface, neogfx::layout, neogfx::surface_window
- value() : neogfx::basic_length< T >, neogfx::basic_slider_box< T >, neogfx::basic_spin_box< T >, neogfx::hsv_color, neogfx::i_progress_bar, neogfx::progress_bar, neogfx::property< T, Category, Context, Calculator >, neolib::basic_enum< Enum >, neolib::i_basic_enum< UnderlyingType >, neolib::i_optional< T >, neolib::i_setting, neolib::lexer_atom< Token, Scope, CharT >, neolib::lexer_token< Token, CharT >, neolib::optional< T >, neolib::setting< T >
- value_as_string() : neolib::i_setting, neolib::setting< T >
- value_as_text() : neogfx::i_progress_bar, neogfx::progress_bar
- value_or() : neolib::i_optional< T >, neolib::optional< T >
- value_to_string() : neogfx::basic_spin_box< T >
- values_buffer_view() : neogfx::scene_graph::i_sparse_array
- values_byte_offset() : neogfx::scene_graph::i_sparse_array
- variable_stack_context() : neolib::variable_stack_context< T >
- variant() : neolib::variant< Types >
- variant_type_not_convertible() : neolib::variant_type_not_convertible
- variant_type_not_equality_comparable() : neolib::variant_type_not_equality_comparable
- variant_type_not_less_than_comparable() : neolib::variant_type_not_less_than_comparable
- vecarray() : neolib::vecarray< T, ArraySize, MaxVectorSize, CheckPolicy, Alloc >
- vector() : neolib::vector< T >
- vector_iter() : neolib::vecarray< T, ArraySize, MaxVectorSize, CheckPolicy, Alloc >::const_iterator, neolib::vecarray< T, ArraySize, MaxVectorSize, CheckPolicy, Alloc >::iterator
- version() : neogfx::DesignStudio::element_library_plugin< ElementLibrary >, neogfx::nrc::ui_element_library_plugin< ElementLibrary >, neolib::application_info, neolib::i_application_info, neolib::i_plugin, neolib::plugin< T >, neolib::version
- version_build() : neolib::i_version, neolib::version
- version_maintenance() : neolib::i_version, neolib::version
- version_major() : neolib::i_version, neolib::version
- version_minor() : neolib::i_version, neolib::version
- version_name() : neolib::i_version, neolib::version
- vertex_buffer() : neogfx::i_rendering_engine, neogfx::vertex_buffer
- vertex_buffer_allocated() : neogfx::i_rendering_engine
- vertex_provider() : neogfx::i_vertex_buffer, neogfx::vertex_buffer
- vertex_shader() : neogfx::i_shader_program, neogfx::shader_program< Base >, neogfx::vertex_shader< Base >
- vertical_dpi() : neogfx::display, neogfx::graphics_context, neogfx::i_device_resolution, neogfx::surface_window
- vertical_scrollbar() : neogfx::scrollable_widget< Base >
- vertical_spacer() : neogfx::vertical_spacer
- video_mode() : neogfx::video_mode
- view() : neogfx::i_widget, neogfx::view, neogfx::widget< Interface >
- view_geometry_policy() : neogfx::view
- view_not_found() : neogfx::mvc::i_controller::view_not_found
- view_port() : neogfx::view
- view_port_geometry_policy() : neogfx::view
- view_stack() : neogfx::mvc::i_view_container, neogfx::mvc::view_container< Base >
- viewport() : neogfx::i_render_target
- visible() : neogfx::cursor, neogfx::i_layout_item, neogfx::i_native_window, neogfx::i_scrollbar, neogfx::i_widget, neogfx::layout, neogfx::layout_item_cache, neogfx::menu_bar, neogfx::scrollbar, neogfx::spacer, neogfx::tab_bar, neogfx::text_widget, neogfx::widget< Interface >
- visit() : neogfx::DesignStudio::i_element, neogfx::i_drop_list_input_widget::i_visitor, neolib::basic_json< Syntax, Alloc, CharT, Traits, CharAlloc >, neolib::basic_json_value< Syntax, Alloc, CharT, Traits, CharAlloc >, neolib::visitor< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >
- visit_aabbs() : neogfx::game::aabb_octree< Collider, BucketSize, Allocator >, neogfx::game::aabb_quadtree< Collider, BucketSize, Allocator >, neogfx::game::collision_detector
- visit_aabbs_2d() : neogfx::game::collision_detector
- vsync_enabled() : neogfx::i_rendering_engine