neoGFX
Cross-platform C++ app/game engine
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- s -
save_file_dialog() :
neogfx
select_folder_dialog() :
neogfx
separator_rect() :
neogfx
service() :
neolib::services
service_ptr() :
neolib::services
service_registered() :
neolib::services
set_category() :
neogfx
set_mnemonic() :
neogfx
set_multi_threaded() :
neolib::event_system
set_render_cache_clean() :
neogfx::game
set_render_cache_clean_no_lock() :
neogfx::game
set_render_cache_dirty() :
neogfx::game
set_render_cache_dirty_no_lock() :
neogfx::game
set_render_cache_invalid() :
neogfx::game
set_render_cache_invalid_no_lock() :
neogfx::game
set_service_provider() :
neolib::services
set_single_threaded() :
neolib::event_system
set_subpixel() :
neogfx
set_subscript() :
neogfx
set_superscript() :
neogfx
set_underline() :
neogfx
settings_folder() :
neolib
siftDown() :
neolib::detail
simd_rand() :
neolib
simd_srand() :
neolib
sRGB_to_linear() :
neogfx
standard_easing_index() :
neogfx
standard_easings() :
neogfx
standard_vertex_attribute_name() :
neogfx
start_service() :
neolib::services
static_gaussian_filter() :
neogfx
static_numeric_variant_cast() :
neolib
static_pointer_cast() :
neolib
static_variant_cast() :
neolib
string_to_double() :
neolib
string_to_enum() :
neolib
string_to_int32() :
neolib
string_to_int64() :
neolib
string_to_note() :
neogfx
string_to_number() :
neolib
string_to_uint32() :
neolib
string_to_uint64() :
neolib
subpixel() :
neogfx
subscript() :
neogfx
superscript() :
neogfx
swap() :
neolib
,
std
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