Here is a list of all variables with links to the classes they belong to:
- s -
- SaddleBrown : neogfx::sRGB_color
- Salmon : neogfx::sRGB_color
- Salmon1 : neogfx::sRGB_color
- Salmon2 : neogfx::sRGB_color
- Salmon3 : neogfx::sRGB_color
- Salmon4 : neogfx::sRGB_color
- sampleFormat : neogfx::audio_data_format
- sampleRate : neogfx::audio_data_format
- sampling : neogfx::game::texture
- SandyBrown : neogfx::sRGB_color
- scale : neogfx::file::gltf::trs_transform, neogfx::scene_graph::i_node::trs_transform
- scan_code_e : neogfx::i_keyboard, neogfx::keyboard
- scenes : neogfx::file::gltf
- SeaGreen : neogfx::sRGB_color
- SeaGreen1 : neogfx::sRGB_color
- SeaGreen2 : neogfx::sRGB_color
- SeaGreen3 : neogfx::sRGB_color
- SeaGreen4 : neogfx::sRGB_color
- Seashell : neogfx::sRGB_color
- Seashell1 : neogfx::sRGB_color
- Seashell2 : neogfx::sRGB_color
- Seashell3 : neogfx::sRGB_color
- Seashell4 : neogfx::sRGB_color
- selection_changed : neogfx::basic_item_selection_model< Alloc >
- setting_changed : neolib::settings
- settings_changed : neolib::settings
- shaderEffect : neogfx::game::material
- shape : neogfx::glyph_char
- sharedAnimation : neogfx::game::animation_filter
- sharedMesh : neogfx::game::mesh_filter
- sharedTexture : neogfx::game::material
- ShortTimeout_ms : neolib::waitable_event
- showMnemonics : neogfx::graphics_operation::draw_glyphs
- Sienna : neogfx::sRGB_color
- Sienna1 : neogfx::sRGB_color
- Sienna2 : neogfx::sRGB_color
- Sienna3 : neogfx::sRGB_color
- Sienna4 : neogfx::sRGB_color
- Silver : neogfx::sRGB_color
- Size : neolib::math::basic_vector< T, _Size, Type >, neolib::math::basic_vector< T, 1, Type >, neolib::math::basic_vector< T, 2, Type >
- skin_unregistered : neogfx::skin_manager
- SkyBlue : neogfx::sRGB_color
- SkyBlue1 : neogfx::sRGB_color
- SkyBlue2 : neogfx::sRGB_color
- SkyBlue3 : neogfx::sRGB_color
- SkyBlue4 : neogfx::sRGB_color
- SlateBlue : neogfx::sRGB_color
- SlateBlue1 : neogfx::sRGB_color
- SlateBlue2 : neogfx::sRGB_color
- SlateBlue3 : neogfx::sRGB_color
- SlateBlue4 : neogfx::sRGB_color
- SlateGray : neogfx::sRGB_color
- SlateGray1 : neogfx::sRGB_color
- SlateGray2 : neogfx::sRGB_color
- SlateGray3 : neogfx::sRGB_color
- SlateGray4 : neogfx::sRGB_color
- SlateGrey : neogfx::sRGB_color
- slider_moved : neogfx::game_controller
- slot : neolib::slot_proxy< Args >
- smoothingMode : neogfx::graphics_operation::set_smoothing_mode
- Snow : neogfx::sRGB_color
- Snow1 : neogfx::sRGB_color
- Snow2 : neogfx::sRGB_color
- Snow3 : neogfx::sRGB_color
- Snow4 : neogfx::sRGB_color
- source_unregistered : neogfx::drag_drop
- spin : neogfx::game::rigid_body
- SPIN_BUTTON_MINIMUM_SIZE : neogfx::basic_spin_box< T >
- sPrimes : neolib::primes< T >
- SpringGreen : neogfx::sRGB_color
- SpringGreen1 : neogfx::sRGB_color
- SpringGreen2 : neogfx::sRGB_color
- SpringGreen3 : neogfx::sRGB_color
- SpringGreen4 : neogfx::sRGB_color
- squareSize : neogfx::graphics_operation::draw_checker_rect
- srt : neogfx::ping_pong_buffers
- stack : neolib::variable_stack< T >
- stackPointer : neolib::variable_stack< T >
- startAngle : neogfx::graphics_operation::draw_arc, neogfx::graphics_operation::draw_pie
- started : neolib::oauth
- state : neogfx::game::mesh_render_cache
- state_size : neolib::random_traits< T, Gen >
- SteelBlue : neogfx::sRGB_color
- SteelBlue1 : neogfx::sRGB_color
- SteelBlue2 : neogfx::sRGB_color
- SteelBlue3 : neogfx::sRGB_color
- SteelBlue4 : neogfx::sRGB_color
- stick_moved : neogfx::game_controller
- storage : neolib::small_buffer< T, SmallBufferSize >
- stream : neolib::has_loading_support< T, StreamType >, neolib::has_saving_support< T, StreamType >
- stream_list : neolib::tcp_packet_stream_server< PacketType >
- styleName : neogfx::game::font
- subpixel : neogfx::game::material
- subTexture : neogfx::game::texture
- sustain : neogfx::adsr_envelope
- symbol : neolib::lexer_rule< Atom >
- syntax : neolib::basic_json< Syntax, Alloc, CharT, Traits, CharAlloc >, neolib::basic_json_value< Syntax, Alloc, CharT, Traits, CharAlloc >
- sys_text_input : neogfx::keyboard
- system : neogfx::graphics_operation::set_logical_coordinate_system