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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <any>#include <optional>#include <neolib/core/reference_counted.hpp>#include <neolib/core/string.hpp>#include <neolib/core/type_traits.hpp>#include <neolib/core/i_custom_type.hpp>Go to the source code of this file.
Classes | |
| class | neolib::custom_type< T > |
| struct | neolib::custom_type< T >::type_mismatch |
Namespaces | |
| namespace | neolib |
Functions | |
| template<typename T > | |
| custom_type< T > | neolib::make_custom_type () |
| template<typename T > | |
| custom_type< T > | neolib::make_custom_type (const abstract_t< T > &aValue) |
Variables | |
| template<typename T > | |
| const std::string | neolib::custom_type_name_v = T::type_name |